Wednesday, January 19, 2011

Elements of Design-Texture


Texture expressing how objects feel, realized through a sense of touch or implied/simulated in a two-dimensional work; soft, rough, or smooth. The texture in this photo is of a wall and it seems rough.

Elements of Design-Space


Space is the area between and around obects. The space around objects is often called negative space; negative space has shape. Space can also refer to the feeling of depth. Real space is three-dimensional; in visual art we can create the feeling or illusion of depth we call it space. There is equal amount space between the trees here in this photo.

Elements of Design-Colour


is light reflected off objects. colour has three main characteristics: HUE or its name (red, green, blue, etc), Value (how light or dark it is ) and intensity ( how bright or dull it is). Light here is shown on the building and the yellow lighting around the other buildings.

Elements of Design-Value


Value refers to the relative lightness or darkness of a certain area. On this tree we can see the different shades of lightness and darkness on it giving it value.

Elements of Design-Form


 Forms are three-dimensional shapes expressing lengths, width and depth. For example Balls, cylinders, boxes and triangles are forms. This here is a form of a cylinder that was hanging from above and has light in it.

Elements of Design-Shape


 Shape is created when a line joins itself. it is two-dimensional and has length and width. it tells you the nature of a subject, what it is like. Also consider the area inside a shape (positive and negative space). There is the shape of curtains i found while walking around.

Elements of Design-Line


Line is the shortest distance between two points. it is the simplest and most common basis for the most complex works of art. Line creates pattern, structure and  direction. Line is shown here the bricks on either side of the photo and the reflection of light on the ground.

Monday, January 17, 2011

Principles of Design-Unity


Unity refers to a harmony that exists among the elements of design. All possible visual elements that could be used in a composition constitute a kind of "visual noise". A photographer continually works with these in order to reshape them into a coherent harmonious design. We are able to see unity by how they water is aligned across the photo.

Principles of Design-Proportion


Proportion refers to how the mass of one object compares to another. Here we can see that through these flower pots who each differ in size.

Principles of Design-Pattern


Pattern is the repeating of an object or symbol all over the artwork. This was a pattern i found on the walls around the Al-Kout mall.

Principles of Design-Emphasis


Emphasis concerns the creation of a focal point to attract the viewers attention and encourage further looking. Pay attention to the "rule of thirds" when composing a shot. When we look at this shot, our eyes immediately are focused on the round form at the back that has lights on it, that shows emphasis in the photo.                   

Principles of Design-Movement


Movement simulates the concepts of change and physical activity that we experience in life and provides a sense of action and dynamism. Also concerns the movement of the viewers eye around a photograph like within this photo there is the movement of the water.

Principles of Design-Contrast


Contrast is the creation of visual interest through change and variety in value, texture and size. Here we see a contrast between the pavement going to cylinders and to the water.

Principles of Design-Balance


Balance is concerned with arranging design elements within the frame so that no single part overpowers or seems "visually heavier" than any other part. Balance gives a feeling of visual equality. However, there are several types of balance, symmetry, asymmetry and radial. The type of balance shown in this photo is symmetrical due to the equal number of lines on each side.